Fable III Officially Unveiled

"The upcoming RPG out of Lionhead Studios does away with so-called "old school" RPG elements."

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As reported would happen, Lionhead Studios officially unveiled the latest addition to the Fable saga at Microsoft's X10 conference last week.  Perhaps the most significant info out of this announcement is the fact that Fable III does away with the traditional health bar and experience systems.

"It's an RPG without a health bar or experience," Molyneux said in a demonstration. "Because we put the levelling up into the world, with followers, you don't need experience."

Instead, health is represented by a COD-style screen color effect while experience manifests itself in the power you hold over the game's world and its people, as well as aesthetic and effectiveness changes in the player's weapons and armor.  When asked by Eurogamer why the changes were being made, designer Peter Molyneux essentially said the previous systems just didn't make sense.

"The absolute main reason is that most people didn't really understand it," Molyneux told Eurogamer later. "When you asked people how to get red experience, they'd say, 'I don't know, sometimes it's green, sometimes it's red, sometimes it's blue'."

Molyneux came to feel that experience was out of date, and out of step with Fable's themes. "Why do you just get experience for combat? It seemed wrong. This game is expressions and getting married and doing things in the world that should be as significant as fighting. So as soon as we said the word followers... just saying the word followers, what people think of you, meant more to the entirety of the game.

"Experience seemed 1990s, it seemed old school."

It was the same thing with the removal of the health bar, he said. "We haven't removed the health bar, we've just copied other games. First-person shooters, the health bar's in the world. When your health gets low the corners of the screen go red, sometimes it goes black and white - that's a health bar man, it's just the same as a little bar, it's just that people see it.

"As soon as you say those things you think, Jesus, why was I so stupid beforehand," Molyneux said. "It just seems like these are legacy things."

A week before the event, Molyneux was quoted saying people would be "super pissed off" by the game's official reveal.  It seems he possibly had the fear that there would be an outcry for breaking the mold of the traditional RPG and doing something different.

"If I remove experience and health bars, and I put levelling up from a 2D interface to a 3D interface, some people are going to get really upset, but that's not a reason not to do it, man. It's actually a reason to do it."

With the game not to see actual release until sometime this winter, it remains to be seen how these changes will be truly received by the public.

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Most Recent Comments

02-02-2010, 18:31:34

Runebeard
I was wondering, seeing as I've noticed (according to F@H stats) that interest in folding for OC3D has dwindled somewhat with the points average down to 17k/day and rival teams catching up quickly, whether some kind of incentive could be created.

I'm not thinking anything massive, but say you did it on a monthly (or less???) basis and you have to contribute at least 4/5 work units (so one a week) and you'd be entered into a small draw to win small items, such as thermal paste, case fans and the like.

Just thought it might help get people folding again and bump us back up seeing as some other teams are catching us up by as much as 90k/day!

Please feel free to ignore this idea as I'm folding no matter what :rocker:

03-02-2010, 02:45:04

killablade
Good idea! I think I've seen something similar on overclock.net but I'm not sure. I think it would get people to fold. (I don't fold since my mum wouldn't appreciate the electricity bill if I'd leave my PC on all day and my GPU is shit anyway but yeah.. :p

03-02-2010, 04:11:36

Runebeard

I don't fold since my mum wouldn't appreciate the electricity bill if I'd leave my PC on all day and my GPU is shit anyway but yeah.. :p



Lol the GPU client hates my computer, called it UNSTABLE. I know its bad, it's a two and a half year old laptop and theres a MAHOOSIVE gap between then and now, not sure it would cope with GPU anyways, I'm one of the lucky ones with the Mobile 8 series that dies if you give it something to do, I deliberately bought extra warranty after it died the second time, so I just do the CPU client which is slower, but safer for me and still gets me a nice chunk of points every so often.
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