ET: Quake Wars gets some ray-tracing loving
Intel converts ET: Quake Wars to ray-tracing
Let's face it, ray-tracing is the 'gear' and has the potential to put in-game physics into a whole different perspective. Upcoming cGPU products such as Intel's Larrabee and Nvidia's CUDA are geared towards the task of solving computational problems such as ray tracing and are looking very promising.
Intel research scientist, Daniel Pohl has rewritten ET: Quake Wars using ray-tracing and the results are nothing short of spectacular.
Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per second in 1280x720 has brought up our hopes for Intel's CPU architecture, since we do not believe that CPUs would deliver a similar performance when rasterizing graphics. For the record, the demonstration ran on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz.
The icing on the cake was that the game was actually demonstrated running on a 64-bit Linux operating system. Intel stated that with ray-tracing, the company now supports 32-bit and 64-bit versions of Linux and Windows operating systems. We'll see what will happen with Mac OS X support, but that should be on the cards as well.
Additional images can be found here
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