USB 3.0 Coming Soon?

"USB 3.0, the upcoming version of the universal add-on standard re-engineered for the HD era, made a small appearance at the Consumer Electronics Show (CES)."

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USB 3.0 Coming Soon?
It appears that the Universal Serial Bus (USB) standard is to receive a refresh in the near future, and subsequently move onto version 3.0.
Dubbed SuperSpeed USB, the third major incarnation of the serial bus standard is set to deliver data transfer speeds of around 4.7Gb/s - ten times today's 480Mb/s limit.

The new spec will be compatible with older USB 1.1 and 2.0 products, cables and connectors, and you can see from the diagram of the standard connector how that's achieved: the extra pins are placed behind the USB 1.1/2.0 ones. USB 3.0 connectors and receptacles will be deeper than the current ones.
An initial USB 3.0 spec is due to be reviewed later this month. The full USB 3.0 specification is expected to be completed by the end of June 2008.
According to our source the version 3.0 connector made an appearance at this years CES 2008, but unfortunately, was not shown in action.
USB 3.0
(Diagrammatic Detail)
The Socket
USB 3.0 Socket
(USB 3.0 Socket)
USB 3.0 mini-socket
(USB 3.0 mini-socket)
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Most Recent Comments

12-01-2008, 04:35:07

SMP takes up every core iirc. Dual core and quad. Not sure the limit on its cores.

Im about to start crapping out some points again. Err...PS3 soon too :p

12-01-2008, 08:53:26

SMP client should take up every core. Nice one SuB, reps :D

12-01-2008, 09:51:56

Two other new folders have started, but don`t know who they are.

Names may be mistaken enteries that may need clearing up b4 they get too far in >.<

12-01-2008, 14:39:23

when running the smp client i get about 50% used cpu on all cores :S it doesn't seem to be upto much tbh :s but meh will leave it on when i'm not using it :) and the PS3 also
i have 1 unit :D w00t

12-01-2008, 18:13:27

well done mate on getting some runs on the board....reps for you :)

12-01-2008, 18:36:06

watch my rank goin up :)

12-01-2008, 19:51:51

danke for reps.. managed to get it setup for a client per core on my pc :D got 4 running nicely :) pc still doesn't feel like its being taxed tbh either...
will get this q6600 puppy overclocked soon and that'l help
hehe PS3 joining the fun 2nite also.. once i err.. finish. err... gaming *cough*

14-01-2008, 00:25:51

supposedly, you can use vmware to run 2 virtual linux machines and limit them to 2 cores each using windows task manager and core affinities and run 1 smp client on each. Q6600's have been shown to get around 4000ppd this way. proof

so while smp does take all available cores, you can tell it which cores are available. You could also try the affinity changer (at your own risk)

The normal console version was pretty slow on my x2 3800 (2.4GHz), and I couldn't manage to have more than 1 run at a time (even after looking through the guides)

the GPU client goes fast, but keeps my gpu hotter than I'd like and takes me ~13 hrs for 1 330 point WU

SMP works well for me, so that's what I'm primarily using atm
(no word if it's the full vmware or if it can be done on the free vmware player)

14-01-2008, 04:32:10

Surely using all 4 cores makes it twice as fast at finishing the same WU on 2 cores using the vmware method?

15-01-2008, 01:01:52

haven't read anything on that, and if I had a Q6600 I'd test that myself.
Anyone willing to lend their numbers?

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