HDA / Auzentech X-Plosion 7.1 DTS
"HDA / Auzentech X-Plosion 7.1 DTS "
Published: 20th February 2006 | Source: N/A |
The big addition to the X-Plosion along those same lines is support for DTS' equivalent to Dolby Digital Live, named DTS Connect. The X-Plosion is actually the first sound card to support this functionality, adding a rather nice feather to its cap. As with Dolby Digital Live, DTS Connect allows on-the-fly encoding of audio, only this time using the rival DTS standard for digital audio, producing a digital bitstream that any DTS capable decoder will be capable of making use of. As well as this, the X-Plosion is also capable of handing the full bit-rate of which DTS is capable (1.5Mbps), allowing for a full audio experience in the smallish number of DVD titles that make use of this high bitrate for audio.
Most Recent Comments
Tech showcase imo, not a game.
mindless blaster with some flair but yea a showcase of a pointless tech
Nice to see they are trying to offer real-life physics, where everything is destructible & movable. Do you think newer graphics cards / dual core systems, will be able to cover what the PhysX card is supposed to do?
ATI have shown some pretty tech demo's on this done on the GPU, but nothing solid like a game as of yet
I'd love a game like DOD:S with a totally destructable enviroment. It would stop some players camping in the same spot (boring) and force them to assess the battlefield in it's current state to find a new spot. You could also make new routes to flank the enemy/objectives. No game would be played the same again!
I think a CPU could cope with some Physics, but not on the scale that PhysX/ATI's tech demo's have shown
Agreed mate, would be great :)
I think a CPU could cope with some Physics, but not on the scale that PhysX/ATI's tech demo's have shown
you say that now but wait until intel have 8 cores in ur box ... only 1 being used for the actual game engine / A.I.
you say that now but wait until intel have 8 cores in ur box ... only 1 being used for the actual game engine / A.I.
In theory yes but hopefully games are going to be using multiple cores.
Plus a GPU has like 128 pipelines or whatever - which is where GPU architecture (and physx) come out on top with physics

with multi Core systems becoming the norm these will be made redundant , and quickly.
Even If a game engine is not programmed in Parallel/Smp there could easily be a seperate physics engine running on another core and it and the game engine could talk using a 'software bus'
but nice review ... i may get it (even @ 58% i want a nice looking shooter to play )