HDA / Auzentech X-Plosion 7.1 DTS

"HDA / Auzentech X-Plosion 7.1 DTS "

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While HDA's X-Mystique part was based around C-Media's CMI8768 chip (a chip which has more recently appeared in Diamond Multimedia's new discrete sound solution), the X-Plosion moves on to make use of a new C-Media part, the CMI8770. This is actually a customised design created for HDA, so this time around it seems unlikely that other companies will also release boards with the exact same featureset as the X-Plosion has on offer. As with the X-Mystique, the X-Plosion's chip is an 8-channel affair that supports up to 24-bit, 96KHz playback and 16-bit, 48KHz recording, while still giving support for Dolby Digital Live technology to allow for the encoding of audio into a Dolby Digital bitstream on the fly.

The big addition to the X-Plosion along those same lines is support for DTS' equivalent to Dolby Digital Live, named DTS Connect. The X-Plosion is actually the first sound card to support this functionality, adding a rather nice feather to its cap. As with Dolby Digital Live, DTS Connect allows on-the-fly encoding of audio, only this time using the rival DTS standard for digital audio, producing a digital bitstream that any DTS capable decoder will be capable of making use of. As well as this, the X-Plosion is also capable of handing the full bit-rate of which DTS is capable (1.5Mbps), allowing for a full audio experience in the smallish number of DVD titles that make use of this high bitrate for audio.
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Most Recent Comments

30-05-2007, 15:45:24

Joe
bleh phys processors shoved on a PCi bus are fricking pointless

with multi Core systems becoming the norm these will be made redundant , and quickly.

Even If a game engine is not programmed in Parallel/Smp there could easily be a seperate physics engine running on another core and it and the game engine could talk using a 'software bus'

but nice review ... i may get it (even @ 58% i want a nice looking shooter to play )

30-05-2007, 15:52:43

Kempez
And hey - it's free ;)

30-05-2007, 15:59:36

Ham
Tech showcase imo, not a game.

30-05-2007, 16:02:56

Joe

Tech showcase imo, not a game.




mindless blaster with some flair but yea a showcase of a pointless tech

31-05-2007, 05:21:20

jiffz
Awesome review Kempez - was a good read :)

Nice to see they are trying to offer real-life physics, where everything is destructible & movable. Do you think newer graphics cards / dual core systems, will be able to cover what the PhysX card is supposed to do?

31-05-2007, 05:23:34

Kempez
I don't think so actually. The operations done on the PhysX are pretty complicated and are better suited to either the PhysX card itself or a GPU, rather than a Multi-Purpose CPU with brute force

ATI have shown some pretty tech demo's on this done on the GPU, but nothing solid like a game as of yet

31-05-2007, 05:35:51

jiffz
I did always wonder where the responsibility for physics lie in a system - CPU or GPU. Seems the Phys card can take care of it all. Would be great if games utilised these cards and similar cards were brought out to compete, drive down prices and further develop physics engines.

I'd love a game like DOD:S with a totally destructable enviroment. It would stop some players camping in the same spot (boring) and force them to assess the battlefield in it's current state to find a new spot. You could also make new routes to flank the enemy/objectives. No game would be played the same again!

31-05-2007, 06:11:01

Kempez
Agreed mate, would be great :)

I think a CPU could cope with some Physics, but not on the scale that PhysX/ATI's tech demo's have shown

31-05-2007, 09:30:29

Joe

Agreed mate, would be great :)

I think a CPU could cope with some Physics, but not on the scale that PhysX/ATI's tech demo's have shown




you say that now but wait until intel have 8 cores in ur box ... only 1 being used for the actual game engine / A.I.

31-05-2007, 09:40:39

Kempez

you say that now but wait until intel have 8 cores in ur box ... only 1 being used for the actual game engine / A.I.



In theory yes but hopefully games are going to be using multiple cores.

Plus a GPU has like 128 pipelines or whatever - which is where GPU architecture (and physx) come out on top with physics
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