Auzentech Prelude 7.1 Details Revealed
"EAX 5.0 and Dolby Digital Live on a single PCI sound card "
Published: 31st May 2007 | Source: DailyTech |

More Auzentech Prelude 7.1 Details Revealed
Last month we brought you news of Auzentech' intention to release a Creative Labs X-Fi based sound card – the Prelude 7.1. Well it appears that the card is ready and we should see it start to trickle into retail channels in the next few weeks. For those of you eagerly awaiting its arrival, we have some updated details:
| The Prelude 7.1...allows users to enjoy multi-channel EAX 5.0 positional audio without connecting four sets of audio cables. Auzentech licenses Dolby Digital Live multi-channel audio encoding technology to provide users single-cable convenience over S/PDIF. The new Prelude 7.1 mates features previously found on the Auzentech X-Meridian with the Creative Labs X-Fi sound processor. Auzentech equips the Prelude 7.1 with a removable OPAmp on the front channels output of the sound card, unlike the X-Meridian’s four removable OPAmps. A LM4562NA is the default installed OPAmp on the Prelude 7.1. Auzentech pairs the Creative Labs X-Fi sound processor with two memory chips for 64MB of memory. AKM digital-to-analog convertors are installed on all eight audio channels, a step up from the Cirrus Logic DACs employed by Creative Labs. Other notable features of the Prelude 7.1 include audio headers, although it is unknown if they meet Creative Labs’ specifications. |

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Tech showcase imo, not a game.
mindless blaster with some flair but yea a showcase of a pointless tech
Nice to see they are trying to offer real-life physics, where everything is destructible & movable. Do you think newer graphics cards / dual core systems, will be able to cover what the PhysX card is supposed to do?
ATI have shown some pretty tech demo's on this done on the GPU, but nothing solid like a game as of yet
I'd love a game like DOD:S with a totally destructable enviroment. It would stop some players camping in the same spot (boring) and force them to assess the battlefield in it's current state to find a new spot. You could also make new routes to flank the enemy/objectives. No game would be played the same again!
I think a CPU could cope with some Physics, but not on the scale that PhysX/ATI's tech demo's have shown
Agreed mate, would be great :)
I think a CPU could cope with some Physics, but not on the scale that PhysX/ATI's tech demo's have shown
you say that now but wait until intel have 8 cores in ur box ... only 1 being used for the actual game engine / A.I.
you say that now but wait until intel have 8 cores in ur box ... only 1 being used for the actual game engine / A.I.
In theory yes but hopefully games are going to be using multiple cores.
Plus a GPU has like 128 pipelines or whatever - which is where GPU architecture (and physx) come out on top with physics



with multi Core systems becoming the norm these will be made redundant , and quickly.
Even If a game engine is not programmed in Parallel/Smp there could easily be a seperate physics engine running on another core and it and the game engine could talk using a 'software bus'
but nice review ... i may get it (even @ 58% i want a nice looking shooter to play )