AMD puts a little Mantle in OpenGL Next

OpenGL Next may contain Mantle?

AMD puts a little Mantle in OpenGL Next  

AMD puts a little Mantle in OpenGL Next

 

At Vancouver's Siggraph conference we have already seen Intel demo DirectX 12 and even the next generation of OpenGL be announced. Now AMD's Gaming Scientist Richard Huddy has "done a great deal of work" with the Khronos Group, the curators of the OpenGL API and has given them unfettered access to Mantle saying, "this is how we do it. If you want to take the same approach go ahead".

As some of you will already have heard the next ganeration of OpenGL, or "OpenGL Next" as Richard Huddy calls it, is a from the ground up rewrite of the API which aims to greatly reduce overhead and give developers more access and control over the hardware.

Essentially this means that OpenGL will be moving in the same direction as Mantle and DirectX 12 has before them, meaning all 3 big gaming APIs will be offering reduced overhead and greater levels of hardware access in the future. This undoubtedly is a great thing for PC gaming, allowing lower spec machines to perform better with less wasted power and also allow developers to further push the envelope, especially when it comes to CPU based tasks.

 

AMD puts a little Mantle in OpenGL Next  

While we can easily say that Mantle has defined the direction DirectX 12 and OpenGL is going, with Huddy claiming that AMD worked Closely with Microsoft and Khronos group to develop them, Huddy didn't say how closely OpenGL Next and DirectX 12 might mirror Mantle. Huddy did say that Khronos is free to take as many pages as it wants out of Mantle's playbook, and AMD will impose no restrictions, nor will it charge any licensing fees upon them on doing so.

The future of Graphics APIs looks like a future with very efficient CPU usage across the board, a great thing for more budget minded gamers and the non-overclockers among us.

Join the discussion of OpenGL Next on the OC3D Forums. 

 

 

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